Saturday, July 21, 2012


I realize that it's about two months too late, but nonetheless, here's some thoughts on Ridley Scott's 'Prometheus' for InRO. As I mention in the piece, I've virtually no interest in the (typical) internet debate that's sprung up over various theories on the film's exegesis, but instead try to parse some of Scott's visual ideas (of which there are many, most of them fairly sophisticated). Feel free to call me dumb and/or disagree in the comments dear readers.

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